Every time your character is hit on a body location you should deduct one hit from the armour on that location (provided that you are wearing a phys-rep for your armour and have the skill enabling you to use it). It you are struck on an unarmoured location, or on a location covered by armour with a current armour value of zero, you should deduct one hit from the location struck. If your character is hit on a body location by an arrow, a bolt or a quarrel fired from a bow you should deduct one hit from the location struck whether or not that location is armoured. If a body location is reduced to zero hits it is rendered unusable. In the interests of safety we recommend you avoid hitting an opponent on the head if at all possible.
Common sense should also dictate that other delicate areas of the male and female anatomy should be avoided.
The following list describes what happens to your character once a body location is rendered unusable. These effects should be role-played. When an injury requires you to drop to your knees or to the ground, you should do so as safely as possible.
Leg Location
You must drop to your knees or fall down immediately. You can get back up again but you cannot use the damaged leg. If both locations become unusable you should drop to the ground (not just to your knees).
You cannot use your legs at all but can drag yourself around with your arms can call for help.
Arm location
You must drop anything held in the hand immediately, You may not use the arm for anything. In special circumstances where dropped items might get trampled you do not have to drop the item, but you cannot use it with the useless arm.
Head or Torso locations
Your character goes unconscious and you must drop (safely) to the ground.