Skills of Lore

Some skills on the basic skill list require a high level of referee involvement and this can reduce everyone's enjoyment of the game. These skill are sense magic, potion lore, poison lore, evaluation and recognise forgery and have been given the generic title of lore skills. If you have purchased any of these skills, you may go to Games Control and collect a lore sheet for each lore skill on your character card.

Lore sheets have lists of lore codes printed on them that correspond to the lore codes printed on special item cards. When you wish to use your lore skill, compare the codes on the item you are investigating with those on your lore sheet to obtain information about the item. Lore sheets are out of character representations of in character knowledge and must not be stolen or shown to other players. Your lore sheets are your responsibility and you should keep them in a safe place and be careful not to lose them.

All official lore sheets will bear the Lorien Trust logo and must have the name of the character they belong to written on them (do not use a pencil to fill in your character name, in case your lore sheet is lost of stolen). If you are not sure whether your lore sheet, or one used by another player, is official, ask a referee to check the lore sheet in question.

Lore sheets are valid for one year, beginning at the Gathering and will have the year for which they are valid printed on them. You may collect a new lore sheet for each lore skill on your character card after time in at each Gathering. Lore sheets must be produced for inspection when requested by a Lorien Trust referee of any level. For more information on special item cards, see the section on laminated cards.

Potion Lore 4 points
With this skill your character can determine whether a substance is an alchemical potion or not. If a liquid is an alchemical potion, your character can recognise what type it is and therefore know what effect the potion will have on a person who drinks it. This skill does not enable you to recognise poisons or magical potions. Lore sheets for this skill are available from Games Control and are valid for one year.

Poison Lore 5 points
With this skill your character can determine whether a substance is an alchemical poison. If a liquid is an alchemical poison, your character can recognise what type it is and therefore know what the effects the poison will have. A character with this skill will also know instantly if they have been poisoned themselves. You must purchase this skill in order to be able to administer alchemical poisons. You cannot use a poisoned weapon unless you have purchased this skill. this skill does not enable you to recognise any potions or magical poisons. Lore Sheets for this skill are available from Games Control and are valid for one year.

Evaluation 1 points
With this skill your character can estimate the intrinsic value of an item. Lore Sheets for this skill are available from Games Control and are valid for one year.

Recognise Forgery 2 points
With this skill your character is able to examine an item and tell if it is genuine or not. To recognise a forgery in any written work such as a book, scroll or letter you must also purchase literacy. To recognise a forged map then you must also purchase make and read maps. To recognise forged treasure you must also purchase evaluation. Lore Sheets for this skill are available from Games Control and are valid for one year.

Literacy 1 points
With this skill your character can read and write the common language of Erdreja(English).

Numeracy 0 points
With this free skill your character is able to count and perform simple mathematical calculations, but you must choose this skill.

Bind wounds 1 points
With this skill your character can examine an injured person, identify and treat some wounds. Treating wounds does not cure of heal them, rather it prevents the wound from deteriorating further due to bleeding. This skill does not have an instant effect it only works once a phys-rep bandage is applied. This skill has no effect on pattern damage or on damage caused by poison or disease. Bind wounds only prevents bleeding of limbs, it has no effect on torso or head wounds and cannot prevent or delay a character dying if they are already in their grace period. You do not have to purchase healing to buy this skill

Physician 3 points
This skill is an advanced version of bind wounds and also requires phys-rep bandages. You may purchase this skill without purchasing bind wounds or healing, With this skill your character can examine an injured person, identify their wounds then bandage and treat them. After one minute of bandaging the physician can raise a wounded location from -1 hits to 0 hits. This removes any and all effects of the location being at -1 but does not remove any pattern damage or pattern affecting power. This skill cannot be used to restore any location to a working condition, it will only bring a location to 0 hits.

This skill will work on any living being with a normal life pattern. A Physician cannot identify or treat poisons or disease other than to say whether a person is poisoned or diseased. A physician cannot identify or treat pattern damage.

Make and read maps 1 points
With this skill your character can draw reasonably accurate maps and plans of an area that you are in. This skill also allows you to read and navigate from maps and plans. To write word on or read words from a map or plan you must also purchase literacy.