All spells have a vocal and action component. The vocal components of a spell must be in English and must be as similar as possible to those printed for each spell. The only exceptions are spells or channelling effects that must be cast over a period of time (for example ten seconds). The vocal component of these spells and effects may be anything the cast wishes, but must end with the vocal stated. All magic and channelling requires that nothing be held in the casting hand. This hand is used to tear the power card and if required, to point at or touch the target. The action component is performed during the casting of the spell, and is the representation of the gestures required to cast the spell. Therefore if your casting hand is unusable, you may not cast spells. Unless otherwise specified the spell will take effect when the vocal has been completed.
| Dark Incantation level 1 | Dark Incantation level 2 | Dark Incantation level 3 | ||
| Attract Unliving | Aura of Defence | Control Unliving 5 | ||
| Befriend | Chant of Protection | Countermagic 3 | ||
| Cause Wound | Control Unliving 2 | Courage | ||
| Countermagic 1 | Halt | Embody Minor Unliving | ||
| Control Unliving 1 | Iron Will | Harm | ||
| Detect Unliving | Resist fear | Protection from Paralysis | ||
| Fear | Rite of Dedication | Speak with Ancestor | ||
| Purge Poison | Speak with Unliving | Terror | ||
| Retribution | ||||
| Healing effect | Power card cost | |
| Cure Disease | 1 | |
| Heal | 1 | |
| Purge poison | 1 | |
| Remove fear | 1 | |
| Remove Paralysis | 1 | |
| Cure All Disease | 2 | |
| Purge All Poisons | 2 | |
| Remove Terror | 2 | |
| Cure Fatal Wound | 3 | |
Rules for necromantic powers are not detailed here because they are not available to basic characters.