Countermagic 3
Type: Special
Vocals: By the High power of the Ancestors I resist that spell!
Actions: If cast on your self, tear a level three spell card. If cast on someone else, tear a level three spell card and point at or touch the recipient.
Range: 30 feet
Effects: This spell function in the same way as a first level countermagic. except that it will resist the effect of any level one, two or three magic effect cast against you, or against someone or something else.
You must begin the vocals of this spell within two seconds of the caster finishing the vocals of the spell you wish to counter, otherwise you will take full effect from the spell being cast at you.
You cannot use this spell to counter more than one person casting at you at the same time.
This spell has no effect on channelling powers (healing or necromantic), or on area effect high magic.
Reaction: You can ignore the effects of the spell or incantation being cast at you.
Courage
Type: Mind
Vocals: By the high power of the Ancestors I fill my/your heart with courage!
Actions: Touch the recipient. When cast, fill in the casting time on a spell card and keep it handy, or give it to the recipient.
Whenever required, hold out the card and say "no effect".
Range: Touch
Effects: For the duration of this spell (twelve hours) the recipient is completely immune to any fear, mass fear or terror.
This incantation protects against spell effects and natural abilities.
Reaction: Keep the spell card and check the time. After the duration is over, rip the card in half.
Dismiss Unliving 5
Type: Special
Vocals: By the power of the Ancestors I dismiss you! Rank 5(unless part of a wedge)
Actions: As an individual incantor or as the head of an incantor wedge, point at the target unliving, possess being or ancestral spirit.
Tear a level two spell card, or tear all card contributed by incantors in the wedge.
As part of an incantor wedge maintain contact with the incantor in front of you by holding onto their shoulders.
All participants in a wedge must pass their card for the dismiss forward to the head of the wedge so that the total dismiss rank can be calculated.
Range: 30 feet
Effects: Dismisses a single unliving of unliving rank 5.
Several incantors can each cast a dismiss unliving (first, second or third level) within an incantor wedge, focussing the power towards the one incantor at the front (head) of the wedge.
This means that the head of the wedge would be casting a dismiss unliving equal to the sum of all the dismiss unliving incantations cast within the wedge.
When casting this spell as part of a wedge the head of the wedge must substitute the rank number in the verbal with the total number of dismiss incantor cards used by the wedge.
The head of the wedge can break away from the wedge to cast the dismiss unliving but cannot move more than ten feet forward from the rest of the wedge and must complete the casting within ten seconds of breaking away.
If the head of the wedge is struck before the incantation is complete the spell will fail as the focus is disrupted.
A countermagic or iron will cannot stop a dismiss unliving.
Also due to the dismiss focus of all the wedge members to the head of the wedge this person cannot be affected by any mind affecting spells or powers during the ten seconds in which they must complete the casting.
Reaction: If you are an unliving, possessed or ancestral spirit of a level equal to or below the level of the dismiss being cast, you should fall to the ground. You are dismissed.
Lay to Rest
Type: Special
Vocals: By the high power of the Ancestors I restore your corrupted pattern and grant you rest.
Actions: Tear a level three spell card. Touch the body of the unliving or role-play a ten minute ceremony for the deceased.
Range: Touch
Effects: If cast within ten seconds of an unliving being dismissed, the corrupted pattern is restored and goes to the plane of death instead of returning to the plane of unlife.
The corrected pattern of an unliving that has been laid to rest in this way cannot be contacted using any of the speak with... incantations.
If cast on a recently deceased body (within 24 hours) this incantation sends the pattern to the plane of their Ancestor and protects them from any form of pattern corruption.
A dead pattern that has been laid to rest in this way can be contacted, using the speak with dead incantation.
Lay to Rest will counter the effects of the rite of dedication dark incantation if cast on the same body within 24 hours.
Paladin's Armour
Type: Physical
Vocals: By the high power of the Ancestors I call forth the armour of a paladin to protect you/me from harm!
Actions: Tear a level three spell card. Touch the recipient.
Range: Touch (may only be cast on an incantor or dark incantor).
Effects: This spell gives protection equal to heavy armour (three points) on all locations for one hour.
If this armour becomes damaged due to stopping blows it can be repaired by the wearer or any other incantor.
It takes one minute of fully role-played ceremony to fully restore the value of the armour on a single location.
This repair requires no spell cards.
Only one incantor can work on each location, but several incantors can repair different locations.
The incantation can be recast but the new one will automatically cancel the old one.
The armour does not stop arrows and is treated in all ways as normal armour.
The armour does not restrict spellcasting of any level and has no effect on spells cast at the recipient.
A fatal wound will destroy the armour completely but causes no harm to the recipient of the armour.
This incantation cannot be combined with physical armour or with any other form of magical armour.
The heavy armour skill is not required to use this armour.
The armour mastery occupational skill cannot be used with this armour.
Reaction: For the duration of the incantation you must role-play wearing a full suit of heavy armour.
Protection from Paralysis
Type: Special
Vocals: By the high power of the Ancestors I give you freedom of movement.
Actions: Touch the recipient. When cast, fill in the casting time on a spell card and keep it handy, or give it to the recipient.
Whenever required, hold out the card and say "no effect".
Range: Touch
Effects: For the duration of this spell (twelve hours) the recipient is completely immune to any form of paralysis.
This incantation protects against both spell and natural abilities.
This incantation will not protect the caster from any damage effects that accompany a paralysis attack.
For example, a strike from a ghoul will still do one point of through damage.
This incantation does not make the recipient or caster immune to any spell or ability except paralysis.
Reaction: Keep the spell card and check the time. After the duration is over, rip the card in half.
Shield against Unliving
Type: Special
Vocals: By the high power of the Ancestors I shield myself from unliving!
Actions: Tear a level three spell card. Recite the vocal and touch the recipient.
Range: Touch
Effects: For its duration of ten minutes this spell prevents any unliving of less than rank 15 from reacting to, or attacking the recipient.
Any physical action or attack against an unliving will allow that being only the freedom of attack.
Reaction: Rip the spell card. For the duration of this spell, you are protected from unliving.
If an unliving approaches you raise your hand and say "shield against unliving".
Speak with Ancestor
Type: Special
Vocals: Role-play a ten minute ceremony of conversation with a specific, named Ancestor
Actions: Tear a level three spell card.
Inform a senior referee of the question you are asking, then role-play a ten minute ceremony questioning the Ancestor.
Effects: This incantation requires the caster to conduct a ten minute ceremony.
It allows the caster to ask a detailed question of a specified Ancestor.
The question may be anything, but the Ancestor will reply as it sees fit and from its point of view.
The Ancestor's responses are usually heard inside the head of the caster, although from time to time Ancestors will answer on other ways.
This incantation requires the presence of a senior referee.
This incantation can be used to gain information on the abilities or powers of items and individuals but answering such questions takes much longer than normal and reply may not be received for several hours.