Level 1 Spellcasting

Any of the following spells can be used by ripping a level 1,2 or 3 spellcard and reciting the given vocals.

Countermagic
Type: Special
Vocals: By my power I resist that spell/incantation!
Actions: Tear a level one or two spell card. If cast on someone else, point at or touch the recipient.
Range: 30 feet.
Effects: If cast on yourself this cancels the effects of a level 1 or 2 magic effect (spell or incantation) that has been or is being cast at you. If cast on someone else this cancels the effects of a level 1 magic effect cast on or being cast on the person or item. It will not counter a level 2 effect being cast on someone else. You must begin the vocals of this spell within two seconds or the caster finishing the vocals of the spell you wish to counter, otherwise you will take full effect from the spell being cast at you. You cannot use this spell to counter more than one person casting at you at the same time. This spell has no effect on channelling powers (healing or necromantic).
Reaction: You can ignore the effects of the spell or incantation being cast at you.

Detect Magic
Type: Special
Vocals: By my power I detect magic.
Actions: Tear a level one or two spell card. Hold up your hand
Range: 10 feet radius of self.
Effects: When cast you can briefly sense the presence and location of any magic within ten feet of you. This spell does not reveal how powerful the magic is or what an item does, nor does it give you any information on how to activate the magic within an item. A referee will inform you if any magic is present. The presence of long duration magical effects or spells and incantations such as chants and armours will also be detected by this spell.
Reaction: If you are carrying an enchanted, or higher powered, item, or are under the effect of an active spell or incantation and are within ten feet of the person casting detect magic, raise your hand when the spell is cast and indicate whether the caster is detecting a spell effect or an item. A referee will be present and will inform the caster if there are any area effects to detect.

Distract
Type: Mind
Vocals: By my power, I distract you!
Actions: Tear a level one or two spell card. Point at or touch the target.
Range: 30 feet
Effects: For ten seconds the target's attention is concentrated on what is directly behind them.
Reaction: You must turn around and concentrate on what is going behind you for a slow count of ten, or until you are struck, whichever is the shorter period of time.

Fear
Type: Mind
Vocals: By my power I command you, fear me!
Actions: Tear a level one or two spell card. Point at or touch the target
Range: 30 Feet.
Effects: For ten seconds the target fears the spellcaster. This fear is unranked and will affect any character unless immune to fear or protected against magic.
Reaction: You must try to flee from the spellcaster for a slow count of ten, or until the spell is removed (whichever is the shorter period of time).

Fumble
Type: Mind
Vocals: By my power I cause you to fumble that [named item]!
Actions: Tear a level one or two spell card. Point at or touch the target
Range: 30 Feet
Effects: Causes the target to release his or her grip on the targeted item.
Reaction: You must release the specified item from your grasp and allow it to fall. You may not just swap the item from one hand to the other or catch it as it falls. Once the item has fallen as far as it possible can, you can attempt to pick it up again. In special cases, such as when the item is fragile or a non-combat prop, you should place the item carefully on the ground rather than dropping it. Items strapped to your wrist must be allowed to fall from your grasp and hang loosely before being recovered. Any items that are tied to your wrist must be fastened in a safe, non-constricting and easy to remove way.

Mend
Type: Physical
Vocals: By my power I mend this [named item]!
Actions: Tear a level one or two spell card. Touch the shattered pieces.
Range: Touch
Effects: The item is fully repaired and can be used. This spell can only be used on items broken by a shatter spell (or by an effect based on the shatter spell). A mend spell can be used to repair a shattered shield, but not one affected by a crush. This spell cannot be used to repair armour damaged by combat.

Purge Poison
Type: Physical
Vocals: By my power I purge the poison from this location!
Actions: Tear a level one or two spell card. Touch the patient.
Range: Touch
Effects: Stops alchemical contact poisons from doing any more harm to the patient. Any active effects of the poison are removed instantly but this does not cure or heal any of the damage already done by the poison.

Strikedown
Type: Physical
Vocals: By my power I strike you down!
Actions: Tear a level one or two spell card. Point at or touch the target
Range: 30 feet
Effects: The target is struck by a magical force and is knocked to the ground. This causes no damage to the target.
Reaction: You must fall completely to the ground. Holding onto an object or person will not prevent you from falling. Once the fall is complete you can get back up again. Before falling, check the area you are falling onto is safe.