The Apprentice System

Each ranked Guild member will be able to take two apprentices each year. The year will run Heartland Games through to Heartland games.

Rules for Masters
A master may take two apprentices each year but the following rules apply.

  1. Masters may teach any skill up to their own rank. (Up to a maximum of rank 5)
  2. When the apprenticeship is agreed the master and apprentice must go to the guilds desk and have their cards punched and hand over OSPs, coins and fill in paperwork etc.
  3. Once purchased the OSP skill will appear on the apprentice’s character card at the beginning of the new event season as per normal.
  4. Each master may except one non-guild ranked character each year.
  5. Apprentices may only be taken at the four main LT events.
  6. The apprenticeship agreement will last from the event it is started to the start of the following years Heartland Games.
  7. The In Character cash must be paid in full to the guild at the time of the skill purchase along with the OSPs.
  8. If a master is the faction liaison then both his apprentices must be from his own faction. This is the only exception to rule 4.
Rules for Apprentices Skill Training Costs
Factional apprentices will have to pay the following costs. This money must be paid to the guild when you buy the skill of your choice. Guild ranked apprentices buy skills at a slightly different cost. They may buy any skills from their rank or lower from their guild for free. If they wish to learn skills from a higher rank they must pay the factional cost but one step lower on the table.
Skill rankFactional Skill cost
1
2 silver
2
1 gold
3
2 gold
4
3 gold
5
4 gold

Restricted skills
Restricted skill will only be issued in certain numbers. Apprentices may not purchase restricted skills unless they are themselves the correct rank or they pay the generic OSP cost.