| Skills | Rank | OSP's |
| Discern Poison Effect | Rank 2 | 30 OSP |
| Discern Potion Effect | Rank 2 | 20 OSP |
| Ingredient Analysis | Rank 2 | 10 OSP |
| Create Potion 1 | Rank 3 | 20 OSP |
| Herb Lore | Rank 3 | 20 OSP |
| Transmutation | Rank 3 | 30 OSP |
| Create Antidotes and Protections | Rank 4 | 40 OSP |
| Create Potion 2 | Rank 4 | 30 OSP |
| @Create Poison 1 | Rank 5 | 50 OSP |
| @Create Potion 3 | Rank 5 | 40 OSP |
| @Create Poison 2 | Rank 6 | 50 OSP |
| Immunity to Alchemical Poisons | Rank | 50 OSP |
| @Create Poison 3 | Rank 7 | 60 OSP |
| @Research Poison or Potion | Rank 7 | 60 OSP |
| @Create Magical Poison | Rank 8 | 80 OSP |
| @Create Magical Potion | Rank 8 | 70 OSP |
| Discern Poison Effect | |
| Pre-requisites: None | |
| With this skill, the character can, after a short examination, tell if they, or another living being, are under the effect of a poison. This skill can also be used to identify whether a recently deceased living being was under the effect of a poison, provided that the character with this skill examines the body within twenty hour hours of death. If the character with this skill already has the basic skill poison lore, they may identify the poison. |
| Discern Potion Effect | |
| Pre-requisites: None | |
| With this skill, the character can, after a short examination, tell if they, or another living being, are under the effect of a potion. This skill can also be used to identify whether a recently deceased living being was under the effect of a potion, provided that the character with this skill examines the body within twenty hour hours of death. If the character with this skill already has the basic skill potion lore, they may identify the poison. |
| Herb Lore | |
| Pre-requisites: None | |
| Guild/Rank:Healers Guild Rank 2 | Cost: 20 OSP |
| This skill allows the character to use healing herbs. Characters with this skill can collect up to 5 'herb lore' cards per day dependant on the local environment from the Healers Guild at Lorien Trust events (these cards represent herbs that the character has gathered and stored for use). These cards will have the type of damage they can cure written on them (for example cure disease or heal). Characters with this skill may also collect a herb lore lore sheet from the Healers guild. This sheet allows the character to identify herbs which may be found during an event, or which may cure specific injuries or diseases. | |
| Ingredient Analysis | |
| Pre-requisites: Potion lore or poison lore | |
| With this skill, the character may prepare and identify alchemical and potion ingredients. The character may also use this skill to attempt to find forensic clues in an area no larger than 20' square. When searching for clues, the character must closely examine the area for at least ten minutes before receiving any available information, Any one using this skill should consult a Referee or marshal before they begin. |
| Create Potion 1 | |
| Pre-requisites: Potion Lore | |
| This skill allows the character to create first level alchemical potions using ingredients that can be purchased from the Alchemists guild. Your character must be in the guilds area at the Heartland Games, Faction Moots or Gathering to use this skill and may only create one potion per main event. No antidotes can be created at sanctioned events. Any character may use potions created using this skill. The duration of these potions depends on the quality of ingredients purchased from the Alchemists guild. |
| Transmutation | |
| Pre-requisites: None | |
| This skill grants the character the downtime ability to change the properties of some base metals and gives a character extra in character money in the same way as an income skill of Journeyman level. the process of transmutation takes a long period of time and cannot be done at events. Money for this skill must be collected from Games Control. |
| Create Antidotes and Protections | |
| Pre-requisites: Potion Lore | |
| This skill allows the character to create alchemical antidotes and protections using ingredients that can be purchased from the Alchemists guild. Your character must be in the guilds area at the Heartland Games, Faction Moots or Gathering to use this skill and may only create one antidote or protection per main event. No antidotes can be created at sanctioned events. Any character may use antidotes created with this skill. The duration of these potions depends on the quality of ingredients purchased from the Alchemists guild. |
| Create Potion 2 | |
| Pre-requisites: Potion Lore and Create Potion 1 | |
| This skill allows the character to create second level alchemical potions using ingredients that can be purchased from the Alchemists guild. Your character must be in the guilds area at the Heartland Games, Faction Moots or Gathering to use this skill and may only create one potion per main event. No antidotes can be created at sanctioned events. Any character may use potions created using this skill. The duration of these potions depends on the quality of ingredients purchased from the Alchemists guild. |
| @Create Poison 1 | |
| Pre-requisites: Poison Lore | |
| This skill allows the character to create first level alchemical poisons using ingredients that can be purchased from the Alchemists guild. Your character must be in the guilds area at the Heartland Games, Faction Moots or Gathering to use this skill and may only create one poison per main event. No antidotes can be created at sanctioned events. Poisons created using this skill may be used by any character with the Poison Lore skill or the Use Poison OSP skill. The duration of these potions depends on the quality of ingredients purchased from the Alchemists guild. |
| @Create Potion 3 | |
| Pre-requisites: Potion Lore and Create Potion 1&2 | |
| This skill allows the character to create third level alchemical poisons using ingredients that can be purchased from the Alchemists guild. Your character must be in the guilds area at the Heartland Games, Faction Moots or Gathering to use this skill and may only create one potion per main event. No antidotes can be created at sanctioned events. Any character may use potions created using this skill. The duration of these potions depends on the quality of ingredients purchased from the Alchemists guild. |
| @Create Poison 2 | |
| Pre-requisites: Poison Lore and Create Poison 1 | |
| This skill allows the character to create second level alchemical poisons using ingredients that can be purchased from the Alchemists guild. Your character must be in the guilds area at the Heartland Games, Faction Moots or Gathering to use this skill and may only create one poison per main event. No antidotes can be created at sanctioned events. Poisons created using this skill may be used by any character with the Poison Lore skill or the Use Poison OSP skill. The duration of these potions depends on the quality of ingredients purchased from the Alchemists guild. |
| Immunity to Alchemical Poisons | |
| Pre-requisites: None | |
| A character with this skill is immune to all alchemical poisons and to alchemical potions which have a harmful effect. This includes damage causing, lethal and debilitating poisons and potions. This skill does not confer any immunity to magical poisons or potions. |
| @Create Poison 3 | |
| Pre-requisites: Poison Lore and Create Poison 1&2 | |
| This skill allows the character to create third level alchemical poisons using ingredients that can be purchased from the Alchemists guild. Your character must be in the guilds area at the Heartland Games, Faction Moots or Gathering to use this skill and may only create one poison per main event. No antidotes can be created at sanctioned events. Poisons created using this skill may be used by any character with the Poison Lore skill or the Use Poison OSP skill. The duration of these potions depends on the quality of ingredients purchased from the Alchemists guild. |
| @Research Poison or Potion | |
| Pre-requisites: None | |
| A character with this skill can research and experiment with the creation of certain types of potions or poisons (the character must choose which area they wish to specialise in when the skill is brought). The character must receive permission from the head referee before using this skill to create a potion or poison. |
| @Create Magical Poison | |
| Pre-requisites: Poison Lore and Create Poison 1,2 & 3 | |
| This skill allows the character to create magical poisons using ingredients that can be purchased from the Alchemists guild. Your character must be in the guilds area at the Heartland Games, Faction Moots or Gathering to use this skill and may only create one poison each year. No poisons can be created at sanctioned events. Poisons created using this skill remain valid for up to one year and may be used by any character who has the Poison Lore skill or the Use Poison OSP skill. |
| @Create Magical Potion | |
| Pre-requisites: Potion Lore and Create Potion 1,2 & 3 | |
| This skill allows the character to create magical potions using ingredients that can be purchased from the Alchemists guild. Your character must be in the guilds area at the Heartland Games, Faction Moots or Gathering to use this skill and may only create one potion each year. No poisons can be created at sanctioned events. Potions created using this skill remain valid for up to one year and may be used by any character. |