Incantors Guild Skills

Skills Rank
Cost in
OSP's
Detect Ancestral Spirit or Possession Rank 2 10 OSP
Inscribe Glyph 1 Rank 2 10 OSP
Last Rites Rank 2 15 OSP
Clearsight Rank 3 15 OSP
Contribute to/perform 2nd ritual Rank 3 20 OSP
Zero point ritualist Rank 3 30 OSP
Immunity to unliving Fear Rank 4 40 OSP
Inscribe Glyph 2 Rank 4 30 OSP
Wedge Mastery Rank 4 30 OSP
Champion Rank 5 60 OSP
Diagnose Special Effect Rank 5 20 OSP
Detect Daemonic interaction Rank 6 40 OSP
Discern Unliving Rank 6 50 OSP
Dismiss or Control + 5 Rank 6 60 OSP
Dismiss or Control + 10 Rank 7 70 OSP
Double Spell Cards Rank 7 75 OSP
Inscribe Glyph 3 Rank 7 40 OSP
Cast All Incantations Rank 8 100 OSP

Detect Ancestral Spirit or Possession
Pre-requisites: Incantation 1,2 or 3
Guild/Rank:Faction Rank 2 Cost: 20 OSP
An Incantor with this skill can, after ten seconds of examination, detect the presence of any ancestral spirit or possession within a living being.

Inscribe Glyph 1
Pre-requisites: Incantation 1,2 or 3
This skill allows the incantor to inscribe their first level incantations onto glyph paper that can be purchased from the Incantor's guild. Your character must be in the guilds area at the Heartland Games, Faction Moots or Gathering to use this skill and may inscribe three glyphs at the Heartland Games, two at each Moot and three at the Gathering. No glyphs can be inscribed at sanctioned events. You must tear up one spell card for each glyph you inscribe. Glyphs may be used by any character with the basic skills invocation and literacy. The duration of the glyphs will depend on the quality of the enchantment placed upon the paper purchased from the Incantor's guild.

Last Rites
Pre-requisites: None
This skill allows a character to protect the body and spirit of a recently deceased living being from any form of pattern corruption, unliving or necromantic interference. The rite must be performed within ten minutes of the being's death and the protection lasts until dawn (6 am) of the following day. Using his skill on a deceased being does not prevent the use of the dark incantation rite of dedication.

Clearsight
Pre-requisites: Incantation 1,2 or 3
Guild/Rank:Faction Rank 3 Cost: 30 OSP
Guild/Rank:Generic (any rank) Cost: 50 OSP
The character must tear an incantation card of any level to use this skill. When the card is torn, the character will be informed of the dismiss level and type of any animated or summoned unliving within a ten foot radius. This skill will not work against greater unliving, ancestral spirits or possessions. The character must speak a vocal that includes the word 'clearsight' when using this skill.

Contribute to/Perform 2nd Ritual
Pre-requisites: Contribute to Ritual or Ritual Magic
Guild/Rank:Mages Guild Rank 3 Cost: 20 OSP
Guild/Rank:Faction Rank 3 Cost: 40 OSP
Guild/Rank:Generic (any rank) Cost: 90 OSP
If the character has the basic skill contribute to ritual, this skill allows them to contribute to a second ritual each day. If the character has ritual magic, this skill allows them to perform a second ritual each day.

Zero Point Ritualist
Pre-requisites: Channelling, Incantation 1,2 or 3 or Spellcasting 1,2 or 3
Guild/Rank:Healers Guild Rank 4 Cost: 40 OSP
Guild/Rank:Mages Guild Rank 3 Cost: 20 OSP
This skill allows a character to function as a ritualist with a ritual power rating of zero. The character may use transport and ritual circles and, with sufficient contributors, perform a ritual. A character with this skill, but not the basic skill ritual magic, cannot buy any other ritual based occupation skills or abilities. A character with this skill, but not the basic skills Incantation or spellcasting (at any level), cannot but the basic skill ritual magic.

Immunity to Unliving Fear
Pre-requisites: None
This skill grants a character immunity to all fear and terror effects that are the innate powers of unliving beings. A character with this skill gains no immunity to any non-living powers or abilities, or any spell of fear or terror.

Inscribe Glyph 2
Pre-requisites: Incantation 2 or 3
This skill allows the incantor to inscribe their second level incantations onto glyph paper that can be purchased from the Incantor's guild. Your character must be in the guilds area at the Heartland Games, Faction Moots or Gathering to use this skill and may inscribe three glyphs at the Heartland Games, two at each Moot and three at the Gathering. No glyphs can be inscribed at sanctioned events. You must tear up one second level spell card for each glyph you inscribe. Glyphs may be used by any character with the basic skills invocation and literacy. The duration of the glyphs will depend on the quality of the enchantment placed upon the paper purchased from the Incantor's guild.

Wedge Mastery
Pre-requisites: Incantation 1,2 or 3
Guild/Rank:Faction Rank 4 Cost: 60 OSP
Guild/Rank:Generic (any rank) Cost: 100 OSP
When an incantor with this skill is acting as the head of an incantor wedge containing at least three people (including the character with wedge mastery0, the dismiss level of the wedge is raised by three points. This skill can only be used by the incantor at the head of a wedge, not by those contributing to it.

Champion
Pre-requisites:Incantation 1,2 or 3 & Armour use (light, medium or heavy)
A character with this skill becomes a fighting champion of their Ancestor and can cast any level of incantation that they have on their character card while wearing light, medium or heavy armour for as long as they have power cards to do so. This ability does not allow the same character to use Spellcasting while wearing heavier than the allowed armour.

Diagnose Special Effects
Pre-requisites: None
Guild/Rank:Healers Guild Rank 2 Cost: 20 OSP
Guild/Rank:Faction Rank 2 Cost: 40 OSP
Guild/Rank:Generic (any rank) Cost: 70 OSP
This skill gives a character the ability to determine the nature of and necessary cure for a disease inflicting either themselves or another living being. You may collect a diagnose special effect lore sheet from Games Control or the Healers Guild once this skill appears on your character card.

Detect Daemonic Interaction
Pre-requisites: None
Guild/Rank:Mages Guild Rank 6 Cost: 40 OSP
After ten seconds of examination, a character with this skill can identify if the creature being checked is a normal, alien or unliving life pattern. This skill will also reveal the presence and approximate nature of any alien, ancestral or unliving spirit influence or possession affecting the creature being checked, but will not reveal any specific information regarding the type or level of an unliving.

Discern Unliving
Pre-requisites: Incantation 2 or 3
A character with this skill has the innate ability to find out the nature and dismiss level of any unliving he can see. This skill requires ten seconds of study.

@Dismiss/Control +5
Pre-requisites: Incantation 1,2 or 3
Guild/Rank:Faction Rank 6 Cost: 120 OSP
Guild/Rank:Generic (any Rank) Cost: 180 OSP
An Incantor with this skill gains an extra five points to any Dismiss Unliving or Control Unliving incantation they cast. This bonus can also be used to increase the strength of a wedge that the incantor is leading or contributing to.

@Dismiss/Control +10
Pre-requisites: Incantation 1,2 or 3
An Incantor with this skill gains an extra ten points to any Dismiss Unliving or Control Unliving incantation they cast. This bonus can also be used to increase the strength of a wedge that the incantor is leading or contributing to.

@Double Spell cards
Pre-requisites: None
Guild/Rank: Mages Guild Rank 6 Cost: 75 OSP
Guild/Rank:Faction Rank 6 Cost: 100 OSP
A character with this skill receives double their normal allocation of first, second and third level spell cards each day. This applies to both incantation and spellcasting but not to channelling powers.

Inscribe Glyph 3
Pre-requisites: Incantation 3
This skill allows the incantor to inscribe their third level incantations onto glyph paper that can be purchased from the Incantor's guild. Your character must be in the guilds area at the Heartland Games, Faction Moots or Gathering to use this skill and may inscribe three glyphs at the Heartland Games, two at each Moot and three at the Gathering. No glyphs can be inscribed at sanctioned events. You must tear up one third level spell card for each glyph you inscribe. Glyphs may be used by any character with the basic skills invocation and literacy. The duration of the glyphs will depend on the quality of the enchantment placed upon the paper purchased from the Incantor's guild.

@Cast all Incantations
Pre-requisites:Incantation 1,2 or 3
A character with this skill is able to cast all the spells on the incantation and dark incantation lists up to the level in which he has the basic skill of incantation and provided that he has enough spell cards to continue casting.